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Advanced [show]


Don Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His blonde hair is singed and shortened. He has a dull look in his amber eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Don is combative with any and all who dare try his patience in the slightest.

History: Don was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Ugly, Emotional. Bonds: Family, Adventurer. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Don Everleigh, Male Human Wizard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)8 (-1) 15 (+2)9 (-1)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs


Wymar Adley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His small hat is riddled with cuts and holes. His eyes are amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Slave Trader, who enjoyed hunting, Wymar was taken on many hunting expeditions. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 14 years.

Motivation: He seems to be bored by most things; and sabotage a competitor

Ideals: Impeccable, Logical. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Wymar Adley, Male Human Adept 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)10 (+0) 16 (+3)15 (+2)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 10000 sp. Azurite (14 gp). Alexandrite (800 gp). Golden yellow topaz (800 gp).


Social Check DCs


Anthony Jacobs, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His hair, while still mostly white, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Anthony Jacobs, Male Human Barbarian 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 16 (+3)17 (+3)
Skills History +5, Performance +5
Senses Passive Perception 13
Languages Common, Ignan, Gnoll, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


William Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries a battered ceremonial dagger and tarnished mace as well. His blonde hair is slicked back into a classic pompadour. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small plains village. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting. Flaws: Addict, Shy, Antagonistic. Bonds: Nature. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

William Badger, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)8 (-1) 14 (+2)14 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp.


Social Check DCs


Lance Altham, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. He sports a long silver beard, and similarly colored long hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels kind of lost in life

Flaws: Depressed, Disease. Bonds: Attractive, Slave, Rich. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Lance Altham, Male Human Expert 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)7 (-2) 12 (+1)13 (+1)
Skills Intimidation +4, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. Chrysoprase (60 gp). Onyx (60 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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