Anthony Leighton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a worn and beaten armor. His hair, while still mostly auburn, has prominent grey streaks. He has gleaming, smiling gray eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He plays an instrument quite well.
History: Anthony lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent father.
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Poor, Family. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Theodoric Langdon, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple black robe with violet stripes complete with hood. His black hair is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He also has developed a complete distrust of the Ruler profession.
History: The child of eastern immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1400 sp. 1 Half-Plate. 1 Chain shirt.
Roland Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and carries falchions. He has a very tight haircut. His eyes, though not visible through his cowl, are brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Roland hails from a village terrorized by brigands. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Gerald Weston, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. His long auburn hair is drawn into a two foot long braid. His fierce green eyes like to dwell on things.
Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.
History: Born in a small village he learned the ways of the warrior from his mother. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting. Flaws: Hedonist, Selfish. Bonds: Attractive, Slave. Occupation: Performer
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
Possessions: 700 gp. 1 Minor magic item.
Alex Dumph, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears red leather gloves, a red jacket, and tight pants. He has shaved his head bald. He has blue eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by illithids. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Wants to work out more often; and a deep hatred of illithids
Ideals: Athletic, Joker. Bonds: Enemies, Religious, Rich. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 41 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 100 gp. 3 Smokesticks. 1 Everburning torch.
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