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NPC Generator

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Advanced [show]


William Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy white hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He feeds upon the attention of others.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: Wishes to resurrect an old love; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Attractive, Nature, Family, In love. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

William Hampton, Male Human Fighter 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 10 (+0)8 (-1)
Skills Athletics +5, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 100 gp. Lapis lazuli (10 gp). 1 Minor magic item.


Social Check DCs


Lewis Snape, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and wants to open a new tavern

Flaws: Disease, Shy. Bonds: Attractive, Rich, Job. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Lewis Snape, Male Human Aristocrat 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)13 (+1) 16 (+3)13 (+1)
Skills Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 20 pp. Star rose quartz (60 gp). Golden yellow topaz (1200 gp). Sard (60 gp).


Social Check DCs


Percival Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears white leather gloves, a white jacket, and tight pants. He keeps his long black hair kept up in a rat tail. His eyes are likewise hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he has money and likes to spend it

Flaws: Forgetful. Bonds: Immigrant, Job, Rich, Nature. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Percival Kensley, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)7 (-2) 10 (+0)7 (-2)
Skills History +0, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Rolf Kendal, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man wears tight fitting clothing which further accentuates his frame. His hair is auburn and very short. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Dyer, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic, Extrovert. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rolf Kendal, Male Human Adept 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)8 (-1) 12 (+1)4 (-3)
Skills Performance +0, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 60 pp. Hematite (9 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Marleigh, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is kept up in a ponytail inside a deerstalker hat. His eyes, though not visible through his cowl, are gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His father raised him in a mountain cabin. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Bonds: Rich, Religious, Nature, Debt. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Trym Marleigh, Male Human Ranger 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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