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Advanced [show]


Kyle Hadley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He wears his white hair down. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Mundane. Bonds: Attractive, Military, Poor, Job. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Kyle Hadley, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 15 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1900 sp. Brown-green garnet (150 gp). White opal (700 gp). Banded agate (15 gp).


Social Check DCs


Theodoric Kendall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair and beard is wavy and long. He has gleaming, smiling hazel eyes.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against goblins.

Flaws: Ugly, Addict. Bonds: Immigrant, Guardian, Enemies. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Theodoric Kendall, Male Human Wizard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 400 gp. Citrine (30 gp). Malachite (16 gp). 1 Spyglass. 1 Disguise kit. 1 Healer’s kit. 1 Climber’s kit.


Social Check DCs


Don Mori, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He carries with him a set of whips on his belt, each one with a emerald on the hilt. His blonde hair is cut short. His eyes are hazel.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Don took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Roofer soon after.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Military, Job, Adventurer. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Don Mori, Male Human Aristocrat 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 69 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)14 (+2) 13 (+1)16 (+3)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: Silver pearl (50 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Cooper, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears violet cloth garments or leather armor. He has done his best to style his golden hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Tailor, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his painting dream.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Cory Cooper, Male Human Sorcerer 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 8 (-1)14 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 1000 sp.


Social Check DCs


Patrick Allerton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His chestnut hair is braided into rings. His fierce gray eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the west to a Merchant, Patrick learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Merchant.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Slave. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Patrick Allerton, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Stealth +0, Survival +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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