Ernest Abram, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light black in addition to tight pants. He sports a long auburn beard, and similarly colored long hair. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the north, but his parents moved at a very young age to the south. Ernest was born on a far northern island where he grew up under the tutelage of his mother, an expert Bellfounder. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Selfish, Forgetful, Antagonistic. Bonds: Immigrant, Rich. Occupation: Bellfounder
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Drogo Southey, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His brown unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Drogo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Drogo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Drogo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Disease, Impulsive. Bonds: Attractive, Poor. Occupation: Beggar
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp.
Anthony Blankley, Male Human [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Anthony's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He's looking for his big break; and he wants to get laid
Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Has a crush, Adventurer. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.
Drogo Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a card on it. His blonde hair is thinning but still full. His eyes, though not visible through his cowl, are amber.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Drogo studied abroad. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer, Job. Occupation: Servant
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 14000 sp. Banded agate (13 gp). Deep green spinel (120 gp). Iolite (20 gp). Hematite (13 gp). 1 Minor magic item.
Gerald Fulton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His white hair is drawn into a tight pony tail with a cross scrunchie. This violet eyed easterner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.
History: Born to a Cook, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the east, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 17 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Undercommon, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 43000 sp.
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