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NPC Generator

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Advanced [show]


Alex Crawford, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he prefers to wear yellow clothing when he does not wear armor. His chestnut hair is long and unkept. His amber eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He will rave to anyone who will listen. He is an amazing painter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His psionic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Philantrophist. Flaws: Ugly, Insane, Mundane. Bonds: Debt. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alex Crawford, Male Human Warlock 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 15 (+2)8 (-1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 90 pp.


Social Check DCs


Bertram Westcott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large pastel jacket. He has no hair. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Seamstress, but he was a colossal failure. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Job, Adventurer. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Westcott, Male Human Aristocrat 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)14 (+2) 10 (+0)9 (-1)
Skills Performance +2, Survival +3
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Solomon Colby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a hunchback. His white hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 3 years old his parents immigrated from the south. Solomon was born on a far southern forest where he grew up under the tutelage of his mother, an expert Miner. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he seems to be bored by most things

Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Solomon Colby, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)9 (-1) 16 (+3)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp. Banded agate (13 gp). Amber (40 gp). Amethyst (40 gp).


Social Check DCs


Richard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He has shaved his head bald. This blue eyed southerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Logical. Flaws: Hedonist, Insane. Bonds: Attractive, Job. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Richard Myerscough, Male Human Adept 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 13 (+1)18 (+4)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp.


Social Check DCs


Guy Badger, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses like a well dressed Fletcher does. He wears his golden hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Server, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he has money and likes to spend it

Ideals: Persistence, Artistic. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Guy Badger, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Deep blue spinel (200 gp).


Social Check DCs

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