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NPC Generator

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Advanced [show]


Nicholas Wakefield, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears pastel leather gloves, a pastel jacket, and tight pants. His white hair is singed and shortened. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Nicholas Wakefield, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 5 (-3)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Buckler.


Social Check DCs


Shane Redfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is knotted and matted. His eyes, though not visible through his cowl, are blue.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Shane's homeland. Shane decided to take the middle way and become a bodyguard. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Optimist, Fighting. Flaws: Racist. Bonds: Immigrant. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Shane Redfield, Male Human Sorcerer 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)9 (-1) 9 (-1)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Chrysoprase (40 gp). Pink pearl (100 gp). Sardonyx (40 gp). Golden yellow topaz (200 gp).


Social Check DCs


Bertram Payton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Merchant. Recently the stress of being a Merchant has made it difficult for him to sleep.

Motivation: Expand his business; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Optimist, Artistic. Flaws: Insomniac. Bonds: Poor, Job. Occupation: Merchant

Voice: French accent

Attributes [hide]

Bertram Payton, Male Human Bard 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 0 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 5 (-3)14 (+2) 13 (+1)16 (+3)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 1400 gp. Blue quartz (15 gp). Chrysoberyl (120 gp). Black pearl (800 gp). Tourmaline (120 gp).


Social Check DCs


Gomory Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in a clean brown cloak covering his clean studded leather. He keeps his chestnut hair in a flapper bob. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He has been a successful dealer in antiques buying low and selling high.

Motivation: A strong sense of loyalty to Human people.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Gomory Ainsley, Male Human Wizard 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Bertram Beckwith, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Bertram studied abroad. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Bertram Beckwith, Male Human Adept 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)16 (+3) 11 (+0)18 (+4)
Skills Arcana +6, Religion +6
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Aquan
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp. Zircon (60 gp). Rhodochrosite (4 gp). Freshwater pearl (4 gp). 1 Minor magic item.


Social Check DCs

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