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NPC Generator

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Advanced [show]


Percival Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His long black hair is drawn into a two foot long braid. His violet eyes peer out from beneath his feathered green hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He feeds upon the attention of others.

History: Born in the north to a Glassblower, Percival learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Percival Asheton, Male Human Aristocrat 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)11 (+0) 8 (-1)15 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 12000 sp. Jet (150 gp).


Social Check DCs


Guy Rayden, Male Human [Permalink]

Personal [hide]

Description: A 5'4" eastern man, he wears green leather gloves, a green jacket, and tight pants. His auburn hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Eccentric and domineering, Guy will drive conversation. He is lazy and tries to find solutions quickly.

History: Born in the east to a Bounty Hunter, Guy learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Bounty Hunter. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Extrovert, Entrepeneur. Flaws: Lazy. Bonds: Job, Family. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Guy Rayden, Male Human Rogue 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 15 (+2)17 (+3)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Red spinel (100 gp). Rhodochrosite (6 gp). Jade (100 gp).


Social Check DCs


Raymond Atherton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean black cloak covering his clean studded leather. He wears a small hat to cover his moderate length blonde hair. His amber eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.

History: Raymond was raised in a hard working conservative environment. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Impeccable, Artistic. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Raymond Atherton, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)17 (+3) 11 (+0)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Goblin, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Miles Sheldon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with Stetson hat. He keeps his chestnut hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 7 years.

Motivation: To pay off his debts; and to be a painter again

Flaws: Racist, Disease, Fearful. Bonds: Job, Debt. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Miles Sheldon, Male Human Monk 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 9 (-1)8 (-1)
Skills Animal Handling +2, History +5
Senses Passive Perception 9
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Drogo Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with brown colored cloaks and clothing. His silver hair is lengthy. He has several tiny amber earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Drogo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Marshal.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Drogo Wordsworth, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)9 (-1) 11 (+0)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs

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