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Advanced [show]


Alexandre Morton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a white vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His hair is long and blonde with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His amber unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Slave Trader, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Disease, Shy, Antagonistic. Bonds: Poor. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Alexandre Morton, Male Human Cleric 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 13 (+1)9 (-1)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 5000 cp. Red garnet (160 gp). Alexandrite (600 gp). Sard (70 gp). Star rose quartz (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Hackney, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His chestnut hair is kept up in a ponytail inside a small hat. His brown eyes dart from person to person to random spaces in the air.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Baker, and he later adopted a second daughter.

Motivation: To clean up the streets; and to unite with his sister

Ideals: Fighting. Bonds: Attractive, Family, Poor, In love, Guardian. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Tim Hackney, Male Human Aristocrat 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)10 (+0) 16 (+3)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 60 pp. Violet garnet (900 gp).


Social Check DCs


Guy Copeland, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his trident. His chestnut hair is unkempt and raggedy. This gray eyed westerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Spy

Voice: Whispers

Attributes [hide]

Guy Copeland, Male Human Expert 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills Performance +2, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Norman Dudley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the east to a Adventurer, Norman learned a great deal about his father's area of expertise. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Adventurer.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and wants to raise his children well

Ideals: Disciplined. Flaws: Insane, Shy. Bonds: Job, Family. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Norman Dudley, Male Human Wizard 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Westcott, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely brown suit with green socks and a vest with buckled shoes. He wears his silver hair down. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content.

Ideals: Justice, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Spy

Voice: Raspy

Attributes [hide]

Trym Westcott, Male Human Adept 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)7 (-2) 16 (+3)6 (-2)
Skills Medicine +6, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 400 gp.


Social Check DCs

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