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Advanced [show]


John Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and brown robe with the hood down. His skin is fair and his fingers are delicate and long. He has no hair. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and money/treasure

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Military, Rich. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

John Livingstone, Male Human Paladin 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)14 (+2) 8 (-1)16 (+3)
Skills Investigation +5, Survival +2
Senses Passive Perception 9
Languages Common, Auran, Giant
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Godfrey Charlton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a black and brown handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized ruby on his left hand. His tied-back hair is red. His eyes are a pleasant violet.

Personality: Stoic and calm, he prefers to meditate than take action. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Blacksmith, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Disciplined. Flaws: Depressed. Bonds: Rich, Military, Nature, Attractive. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Godfrey Charlton, Male Human Commoner 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 sp. Black opal (1000 gp). Deep blue spinel (500 gp). Sard (20 gp). 1 Minor magic item.


Social Check DCs


Trey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting tan shirt and pants. His blonde hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Shipwright business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: To be a Beggar again; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Job, Mentor. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Trey Birkenhead, Male Human Druid 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)14 (+2) 12 (+1)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp.


Social Check DCs


Arnold Blythe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy brown suit. His black hair is knotted and matted. His eyes are a pleasant blue.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a logical person and will generally grow upset if things defy logic and science.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better trade route.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Optimist, Logical, Impeccable. Bonds: Attractive, Poor, Adventurer. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Arnold Blythe, Male Human Rogue 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)13 (+1) 10 (+0)15 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. Aquamarine (1100 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp). Golden yellow topaz (1100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Lester, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears green painted combat armor at almost all times. His hair is long and golden with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His amber eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Joker. Bonds: Family, Poor, Guardian. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Diggory Lester, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)12 (+1) 11 (+0)15 (+2)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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