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NPC Generator

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Advanced [show]


Godfrey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a greatsword on his belt. His red hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Animal Trainer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic, Disease. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Godfrey Ainsworth, Male Human Rogue 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 9 (-1)14 (+2)
Skills Stealth +2, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He has a long white beard with little hanging trinkets. He has several tiny sapphire earrings on each ear.

Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and doesn't want to be a mercenary and was forced into it by his family

Flaws: Insane. Bonds: Attractive, Rich, Family, Nature. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Gerard Barney, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 7 (-2)11 (+0)
Skills Nature +3, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Drogo Wakefield, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is also unnaturally pale. He has no hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Miller, but he got bored and became a Bather. He has never given up on his poetry dream.

Motivation: Wants to open a new tavern; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Drogo Wakefield, Male Human Wizard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)14 (+2) 10 (+0)18 (+4)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Breeden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting green shirt and pants. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Gilbert studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Joker, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Gilbert Breeden, Male Human Rogue 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Religion +6, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 8000 sp. Rock crystal (60 gp). Malachite (5 gp).


Social Check DCs


Percival Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and carries lances. His black hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the north; and he has money and likes to spend it

Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Rich, Adventurer. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Percival Merton, Male Human Wizard 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 8 (-1)8 (-1)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 60 pp. Silver-plated steel longsword with jet jewel in hilt (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).


Social Check DCs

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