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Advanced [show]


Heward Hampton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He usually wears his white robe and has his falchion always slung over his shoulder. His brown hair is knotted and matted. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Heward Hampton, Male Human Adept 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Benson, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries rapiers. His tied-back hair is black. His violet eyes peer out from beneath his small black hat.

Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.

History: Gilbert was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Logical. Bonds: Attractive, Mentor. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Gilbert Benson, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 20000 sp. 1 Masterwork Common Melee.


Social Check DCs


Aldous Darby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown coat over a yellow low-cut shirt, and a broad hat upon his head. His white hair is smooth and relatively long. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom.

Ideals: Passionate, Persistence. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Darby, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)16 (+3) 12 (+1)17 (+3)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Trym Dumph, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fitting clothing which further accentuates his frame. His brown hair is drawn into a tight pony tail with a clover scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and someone believes him a fraud

Bonds: Attractive, Job, Adventurer, Poor, Enemies. Occupation: Farmer

Voice: Slurs words

Attributes [hide]

Trym Dumph, Male Human Expert 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 8 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 6 (-2)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 200 gp. Golden pearl (100 gp).


Social Check DCs


Geoffrey Weld, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries pickaxes. He wears a broad hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Geoffrey was born the youngest of three triplets. From there he went from mercenary job to mercenary job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Weld, Male Human Cleric 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)5 (-3) 14 (+2)8 (-1)
Skills Arcana +0, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Black star sapphire (1000 gp). Sardonyx (60 gp). 1 Minor magic item.


Social Check DCs

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