Cory Denholm, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bowyer, and carries shortspears. His golden hair is lengthy and is close to two feet long. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his mother. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Bowyer, and he later adopted a second son.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Family, Job. Occupation: Bowyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Alby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is knotted and matted. He has several tiny jet earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism. Bonds: Adventurer, Rich, Religious, Immigrant. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 19 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp.
Don Sheldon, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in a clean blue cloak covering his clean studded leather. His Stetson hat is riddled with cuts and holes. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Don was born the youngest of three triplets. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted divine powers by his dying brother.
Motivation: Doesn't want to be a Armorer and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Family. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 200 gp. Deep blue spinel (1300 gp). Smoky quartz (60 gp).
Miles Holton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black tunic with white highlights, and long green pants that bunch up around his shoes. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He would rather hide behind his crafts than deal with other people.
History: When he was but 6 years old his parents immigrated from the west. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Crown-heir
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 24000 cp. 1 Minor magic item.
Aldous Skelton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt, and his gloved hand is found clutching a scythe. His chestnut hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in the south, but his parents moved at a very young age to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's attracted to the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Job, Has a crush. Occupation: Shipwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 50000 cp. Tourmaline (120 gp). Golden yellow topaz (300 gp). Lapis lazuli (10 gp). Deep blue spinel (300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!