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NPC Generator

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Advanced [show]


Gerald Rayden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He dresses like a well dressed Marshal does. His silver hair is cut jaggedly and amateurishly. His eyes are a pleasant green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered writing. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Fighting, Artistic. Bonds: Job, Religious, Nature. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Rayden, Male Human Commoner 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)14 (+2) 8 (-1)11 (+0)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Infernal, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bertram Thorpe, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a tan tunic with green highlights, and long brown pants that bunch up around his shoes. His hair is always cut to a buzz. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is irascible and easily irritated. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc

Flaws: Antagonistic, Racist. Bonds: Attractive, Military, Immigrant, Adventurer. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Bertram Thorpe, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)18 (+4) 14 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2500 sp. Chalcedony (80 gp). Red spinel (40 gp). Red-brown spinel (40 gp).


Social Check DCs


Ralf Kensley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. He dropped out of school before completing his studies. He tends to his Priest job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Slave. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Ralf Kensley, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp.


Social Check DCs


Everard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He has a large white mantle and cape that has been intricately interwoven into his yellow robe. He has a hunchback. He keeps his white hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: Adventurer, Job. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Everard Myerscough, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 13 (+1)6 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp.


Social Check DCs


Balimaar Ansley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He wears a small hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: Balimaar was raised in a hard working conservative environment. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: To unite with his sister; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Cynical. Bonds: Job, Adventurer, Family. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Balimaar Ansley, Male Human Paladin 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp.


Social Check DCs

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