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NPC Generator

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Advanced [show]


Thomas Fawcett, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a red suit. He wears a wide-brimmed hat to cover his moderate length red hair. He wears a mask on his face.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Adventurer, Rich. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Fawcett, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 9 (-1)12 (+1)
Skills Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 1 Minor magic item.


Social Check DCs


Randal Atherton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He wears his golden hair down. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the east his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Persistence, Optimist, Athletic. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Randal Atherton, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)10 (+0) 14 (+2)17 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Norman Blankley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears a fine chain shirt which he covers with green colored cloaks and clothing. His long golden hair reaches down to his waist. His ears are large.

Personality: Overbrimming with self-confidence, Norman isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Artistic. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Butcher

Voice: Tuts and clicks tongue

Attributes [hide]

Norman Blankley, Male Human Adept 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)15 (+2) 9 (-1)7 (-2)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 9
Languages Common, Goblin, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Everard Sherwood, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears green leather gloves, a green jacket, and tight pants. His hair is white and curly. He has several tiny sapphire earrings on each ear.

Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: To protect his home; and he's attracted to the pc

Ideals: Impeccable. Bonds: Rich, Mentor, Has a crush, Guardian. Occupation: Painter

Voice: Stutters

Attributes [hide]

Everard Sherwood, Male Human Commoner 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)18 (+4) 11 (+0)12 (+1)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Sylvan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4

Possessions: 30000 cp. Red garnet (80 gp). Malachite (10 gp). Rock crystal (70 gp). Black star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Reid, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear yellow tank tops with green pants. His auburn hair is slicked back into a classic pompadour. His eyes are violet and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted divine powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and his religion dominates his actions

Ideals: Disciplined, Pacifist, Gifted, Optimist. Bonds: Religious. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Cory Reid, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 11 (+0)4 (-3)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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