Clerebold Compton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries spears. He has no hair. His eyes are hazel.
Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Optimist, Impeccable. Flaws: Ugly. Bonds: Immigrant. Occupation: Architect
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. Alexandrite (400 gp).
Charles Harley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fancy blue suit. His auburn hair is thinning but still full. He has amber eyes and a blue hat with a brown feather.
Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has never given up on his poetry dream.
Motivation: To reunite with his absent father; and doesn't want to be a cartwright and was forced into it by his family
Ideals: Gifted, Artistic. Bonds: Attractive, Immigrant, Family. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 4000 sp. Tiger eye turquoise (16 gp).
Gerard Alby, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His auburn hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of illithids once and for all.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He wants revenge against illithids.
Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Enemies, Religious. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 13 (+1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 2 Smokesticks. 4 Thunderstones. 5 Acid flasks.
Justin Sherwood, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears bulky grey painted plate armor. His hair is short and black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Gifted from a young age, Justin studied abroad. His divine abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Athletic, Artistic, Gifted. Flaws: Insane, Depressed. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Hadley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is tall, broad shouldered and powerfully built. His red hair is slicked back into a classic pompadour. His amber eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Nature, Immigrant. Occupation: Server
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!