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NPC Generator

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Advanced [show]


Lance Lester, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a brown shirt with thin green vertical stripes and red pants. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Lance lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lance's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Hunter and was forced into it by his family.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Lance Lester, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)6 (-2) 12 (+1)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Simon Vance, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his spear. He has done his best to style his brown hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Adventurer. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Simon Vance, Male Human Warlock 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 300 gp. Gold dragon comb with red garnet eye (1700 gp).


Social Check DCs


Kody Reid, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He has a large white mantle and cape that has been intricately interwoven into his black robe. Beneath his clothing is a huge mess of scar tissue. His auburn hair is kept up in a ponytail inside a broad hat. He has blue eyes.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: Sold as a small child to a slaver, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his writing dream.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Artistic, Pacifist. Bonds: Slave, Mentor, Military. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Kody Reid, Male Human Aristocrat 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)12 (+1) 8 (-1)10 (+0)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Dalton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly auburn, has prominent grey streaks. His eyes are amber and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: He wants revenge against goblins; and revenge

Ideals: Athletic, Entrepeneur. Bonds: Mentor, Job, Enemies. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Anselm Dalton, Male Human Barbarian 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich eastern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Ugly, Forgetful. Bonds: Enemies, Rich, Mentor. Occupation: Weaver

Voice: Draws out vowels

Attributes [hide]

Anselm Birkenhead, Male Human Warrior 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 6 (-2)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs

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