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Advanced [show]


Hugh Walcott, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is well dressed, constantly wearing a brown suit, red shirt, and black tie. He has done his best to style his brown hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Insane, Antagonistic, Forgetful. Bonds: Immigrant, Family. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Hugh Walcott, Male Human Warrior 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 10 (+0)15 (+2)
Skills Arcana +5, Athletics +3
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. Black pearl (1200 gp). Amethyst (40 gp). 1 Minor magic item.


Social Check DCs


Randal Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His eyes are hazel and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Server. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Randal Kenley, Male Human Cleric 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)7 (-2) 13 (+1)5 (-3)
Skills Perception +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 100 gp. Moss agate (7 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Heiser, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple grey robe with yellow stripes complete with hood. He wears his auburn hair up in a very large beehive style do. He has a dull look in his violet eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west to a Ploughman, Wymar learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Ploughman for hire.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Shy, Fearful, Antagonistic. Bonds: Immigrant, Job. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Wymar Heiser, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)10 (+0) 17 (+3)15 (+2)
Skills Acrobatics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerald Blythe, Male Human [Permalink]

Personal [hide]

Description: This eastern man prefers to wear flannel. His clothes are grease stained in places. His white hair is unkempt and raggedy. This violet eyed easterner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Blythe, Male Human Aristocrat 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 6
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)3 (-4) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Performance +3, Religion +6
Senses Passive Perception 10
Languages Common, Auran, Elven, Giant
Attacks Melee +2 / 2d4-1, Ranged -1 / 2d4-4, Grapple -1

Possessions: 100 gp. Chrysoprase (40 gp). Alexandrite (1400 gp). Iolite (40 gp). Silver pearl (150 gp).


Social Check DCs


Guy Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and green handkerchief worn on his right side. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Religious, Mentor. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Wedgwood, Male Human Ranger 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)17 (+3) 14 (+2)11 (+0)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Terran, Ignan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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