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NPC Generator

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Advanced [show]


Godfrey Wentworth, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.

History: Born in the south to a Carter, Godfrey learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Athletic, Justice. Bonds: Job, Nature, Adventurer. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Godfrey Wentworth, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)7 (-2) 13 (+1)16 (+3)
Skills Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (70 gp). 1 Disguise kit. 1 Climber’s kit.


Social Check DCs


Percival Graham, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. With bright auburn hair and a scraggly beard. This amber eyed westerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.

History: He got into the Architect business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Architect.

Motivation: To be a Carter again.

Ideals: Disciplined, Fighting. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Percival Graham, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp.


Social Check DCs


Godfrey Presley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy brown pantaloons and a grey scarf. He has styled his brown hair well, parting it to the right. His hazel eyes peer out from beneath his small brown hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Laborer, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and wants to have a good time and be beloved

Ideals: Philantrophist, Optimist. Flaws: Addict. Bonds: Family. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Godfrey Presley, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10 pp.


Social Check DCs


Odo Camden, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears black painted combat armor at almost all times. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by brigands. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict. Bonds: Enemies, Military. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Odo Camden, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)11 (+0) 6 (-2)16 (+3)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Adelard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears rags and sports a simple walking cane. He wears a deerstalker hat to cover his moderate length red hair. He has a dull look in his brown eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.

History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his poetry dream.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends

Ideals: Artistic, Impeccable. Flaws: Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Adelard Stansfield, Male Human Aristocrat 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 10 (+0)17 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 20 pp. 1 Bullseye lantern. 1 Good lock. 1 Magnifying glass.


Social Check DCs

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