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NPC Generator

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Advanced [show]


Gomory Hayden, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair, when down, is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Military. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

Gomory Hayden, Male Human Monk 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 17 (+3)13 (+1)
Skills Athletics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He has a moderate pudge and is not very fit. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and catlike.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Guy Hallewell, Male Human Druid 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Persuasion +5, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp.


Social Check DCs


Theobald Rowley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears red leather gloves, a red jacket, and tight pants. He has a long auburn beard with little hanging trinkets. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Theobald was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker, Persistence. Bonds: Slave. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Rowley, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Fiery yellow corundum (1200 gp). Pink pearl (60 gp). Lapis lazuli (8 gp). 1 Good lock. 1 Hourglass.


Social Check DCs


Drogo Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. He keeps his blonde hair in a pixie cut. He has a dull look in his hazel eyes.

Personality: His tongue was cut out and he uses sign language. He is an amazing painter.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Miller, but he got bored and became a Mortician. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Attractive, Job. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Drogo Cumberbatch, Male Human Barbarian 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Gerald Ashton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears skinny pants and wears a brown and yellow robe with the hood down. He has a small bristly mustache and wavy white hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.

History: Gerald was born in the west. At a young age he loved to build and create. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear; and to end his boredom

Ideals: Persistence. Flaws: Addict, Mundane, Fearful. Bonds: Poor. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Gerald Ashton, Male Human Adept 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 17000 sp. Rhodochrosite (6 gp). Violet garnet (900 gp). Sardonyx (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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