Balimaar Benson, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses well, typically a more casual-formal manner. He keeps his silver hair in a pixie cut. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Bonds: Attractive, Religious. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Hunter Barney, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a pastel and brown handkerchief worn on his left side. His silver hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He is overprotective of those who hire his services. He is lazy and tries to find solutions quickly.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Detective like his mother before him.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a detective and was forced into it by his family
Flaws: Lazy, Antagonistic. Bonds: Attractive, Guardian, Job, Family. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp. Star ruby (600 gp).
Trey Alston, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey tunic with white highlights, and long pastel pants that bunch up around his shoes. His long blonde hair reaches down to his waist. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.
History: Born in the south his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2300 sp.
Theobald Braxton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is typically in his Adventurer uniform. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Adventurer business at a young age. He was an apprentice working in his father's forge. He struck the Adventurer job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Optimist. Bonds: Job, Attractive, Religious. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Rolf Tickle, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears bulky grey painted plate armor. His whole body is exceptionally muscular. His hair is short and auburn. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the south. He was an apprentice working in his father's forge. He now spends his time doing works of charity.
Motivation: To be a Navigator again; and sabotage a competitor
Ideals: Philantrophist. Flaws: Cynical. Bonds: Immigrant, Poor, Job. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
