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Advanced [show]


Cory Dumph, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear black pants and tee shirts. His red hair is matted, messy, and big. He has a dull look in his hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Religious. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Cory Dumph, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 8 (-1)11 (+0)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Henry Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely black suit with green socks and a vest with buckled shoes. His auburn hair is matted, messy, and big. He has gleaming, smiling violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant, Adventurer. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Henry Bradly, Male Human Commoner 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 11 (+0)16 (+3)
Skills Investigation +4, Stealth +2
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Eye agate (8 gp). Jasper (60 gp).


Social Check DCs


Thomas Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and blonde with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. His eyes are likewise amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Fighting, Athletic, Disciplined. Bonds: Has a crush, Rich. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Thomas Staurheim, Male Human Druid 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 1 Minor magic item.


Social Check DCs


Everard Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair and beard is wavy and long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: To get a good night's sleep.

Ideals: Joker. Flaws: Addict, Insomniac. Bonds: Poor, Attractive. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Everard Fawcett, Male Human Aristocrat 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)6 (-2) 12 (+1)10 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: Zircon (80 gp).


Social Check DCs


Simon Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His white hair is kept up in a ponytail inside a small hat. His blue eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Banker. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.

History: He got into the Banker business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Pacifist, Entrepeneur. Bonds: Job, Military, Religious. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Simon Cornish, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Giant
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs

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