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NPC Generator

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Peter Wade, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His red hair is smooth and relatively long. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He inherited the family business which he has now maintained for 5 years.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Rich. Occupation: Bowyer

Voice: Booming voice

Attributes [hide]

Peter Wade, Male Human Barbarian 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)11 (+0) 11 (+0)6 (-2)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Chad Sydney, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His black hair is matted, messy, and big. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Chad began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Retire the richest man in the west; and revenge

Ideals: Fighting, Persistence, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Enemies. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Chad Sydney, Male Human Rogue 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Simon Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has shaved his head bald. This blue eyed northerner is not easily forgotten.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a ruthless business man, a trait he acquired from his mother.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Simon took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To share knowledge with the world.

Ideals: Fighting, Entrepeneur, Logical. Bonds: Rich, Attractive, Nature. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Simon Gladstone, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Jade (100 gp). Blue quartz (16 gp). 1 Minor magic item.


Social Check DCs


Arnold Reid, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green tunic with black highlights, and long green pants that bunch up around his shoes. With a patchy chestnut beard and wild chestnut hair. His eyes are hazel and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 6 years.

Motivation: Money/treasure; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic, Fearful. Bonds: Job, Rich, Debt. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Arnold Reid, Male Human Cleric 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)15 (+2) 17 (+3)11 (+0)
Skills Deception +3, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Percival Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. His hair is blonde and curly. His eyes, though not visible through his cowl, are violet.

Personality: He snorts whenever he laughs or is feeling confident. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Doctor, his father struggled to pay the bills. In his 14th year, his parents were killed by a goblins raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: To protect his home; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Poor, Enemies, Guardian. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Percival Walcott, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)5 (-3) 8 (-1)14 (+2)
Skills History -1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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