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NPC Generator

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Advanced [show]


Gerard Carlton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black costume with the symbols of strength on his torso. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the north. He would rather hide behind his crafts than deal with other people.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered painting. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Pacifist, Artistic. Flaws: Shy, Mundane. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Gerard Carlton, Male Human Commoner 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +6, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 4000 sp. Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). 1 Minor magic item.


Social Check DCs


Gomory Digby, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a tan scarf. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He dislikes all the random violence that takes place in the north. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gomory was born with his mother's beautiful face. His psionic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family.

Ideals: Pacifist, Optimist, Gifted. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Gomory Digby, Male Human Ranger 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Red spinel (100 gp). Carnelian (20 gp).


Social Check DCs


Gerard Wallace, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His brown hair is singed and shortened. His eyes are brown and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Wallace, Male Human Cleric 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)7 (-2) 12 (+1)9 (-1)
Skills Acrobatics +3, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 6000 cp.


Social Check DCs


Diggory Copeland, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear violet tank tops with tan pants. He has a penchant for wearing a ring with an oversized jet on his left hand. His golden hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise brown. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Layabout and was forced into it by his family; and money/treasure

Flaws: Shy. Bonds: Rich, Attractive, Family, Mentor. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Diggory Copeland, Male Human Adept 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)13 (+1) 17 (+3)12 (+1)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 800 gp. Aquamarine (1100 gp). Smoky quartz (50 gp).


Social Check DCs


Theodoric Carlton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears grey cloth garments or leather armor. He has wavy brown hair. His brown eyes peer out from beneath his small grey hat.

Personality: He acts crazy and hedonistic. He is obsessed with his god.

History: Theodoric was born in the south. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Religious, Debt. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Theodoric Carlton, Male Human Bard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)7 (-2) 8 (-1)12 (+1)
Skills Animal Handling +1, History +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Jade (130 gp). Sardonyx (50 gp).


Social Check DCs

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