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NPC Generator

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Advanced [show]


Frederick Oakley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: Human compassion.

Flaws: Shy, Racist. Bonds: Attractive, Poor, Family. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Frederick Oakley, Male Human Aristocrat 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)15 (+2) 13 (+1)10 (+0)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10 pp. Red garnet (150 gp). Silver pearl (150 gp). Moonstone (30 gp). Zircon (30 gp).


Social Check DCs


Wymar Cornish, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He dresses in tan turtlenecks beneath a green coat with red slacks, and his gloved hand is found clutching a greataxe. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was always a brilliant, if unscrupulous mind. When Wymar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Military. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Wymar Cornish, Male Human Bard 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 17 (+3)8 (-1) 10 (+0)9 (-1)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Black pearl (800 gp).


Social Check DCs


Trey Hartford, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His red hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Religious, Slave. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Trey Hartford, Male Human Adept 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Roger Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is kept up in a ponytail inside a deerstalker hat. His eyes are blue and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Roger was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roger took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Philantrophist. Bonds: Job, Nature. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Roger Everleigh, Male Human Wizard 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 11 (+0)17 (+3)
Skills Athletics +4, History +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 700 gp. Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (2000 gp). Jeweled gold crown (2000 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Reynard Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. He keeps his brown hair in a flapper bob. He has gleaming, smiling violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Antagonistic, Fearful. Bonds: Religious, Enemies. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Reynard Haley, Male Human Adept 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 42000 sp.


Social Check DCs

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