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NPC Generator

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Advanced [show]


Lewis Kitchur, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. He wears his black hair up in a very large beehive style do. His eyes are likewise green.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Emotional, PTSD. Bonds: Attractive, Enemies, Adventurer. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Lewis Kitchur, Male Human Monk 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Breastplate. 1 Banded mail. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Godfrey Cotton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a simple black robe with blue stripes complete with hood. His silver hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army

Flaws: Ugly, Disease, Secretive. Bonds: Adventurer, Military. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Godfrey Cotton, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5

Possessions: 20 pp. 1 Thunderstones. 1 Everburning torch. 2 Holy water.


Social Check DCs


Lance Rutland, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a tight fitting yellow shirt and pants. He has a hunchback. His tied-back hair is golden. His gray eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying sister.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Adventurer, Rich. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Rutland, Male Human Bard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)6 (-2) 16 (+3)15 (+2)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp).


Social Check DCs


Henry Bentley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His thin eyebrows rest above his beady green eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He enjoys reading and quiet.

History: He got into the Scribe business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Scribe.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Logical, Impeccable. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Henry Bentley, Male Human Commoner 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 15 (+2)18 (+4)
Skills Athletics +5, Intimidation +7
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +7

Possessions: 6000 sp. Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs


Balimaar Marlowe, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Bather. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.

History: He was born several months after his mother was called into army service. When Balimaar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Bather soon after.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Attractive, Military. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Balimaar Marlowe, Male Human Bard 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 30000 cp. Black star sapphire (900 gp). Aquamarine (300 gp).


Social Check DCs

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