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NPC Generator

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Advanced [show]


Drogo Ramsay, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems. He wears a Stetson hat to cover his moderate length blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His first spouse was a Stylist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his music dream.

Motivation: He is greedy; and to reunite with his absent father

Ideals: Disciplined, Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Drogo Ramsay, Male Human Barbarian 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)7 (-2) 16 (+3)11 (+0)
Skills Nature +0, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kody Blackwood, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are blue.

Personality: He is overprotective of those who hire his services. He works hard and plays hard.

History: He got into the Apothecary business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. In the meantime he has taken over work as a Apothecary and occasionally as a mercenary.

Motivation: He desires power and/or immortality.

Flaws: Hedonist. Bonds: Guardian, Job, Adventurer. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Kody Blackwood, Male Human Warlock 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 300 gp. Black star sapphire (900 gp). White opal (900 gp). Rock crystal (40 gp). Moonstone (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely yellow suit with brown socks and a vest with buckled shoes. His blonde hair is smooth and relatively long. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the east. He would rather hide behind his crafts than deal with other people.

History: He was born at the edge of vast forest. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He seems to be bored by most things; and he wants nothing more than to rejoin the army

Ideals: Pacifist, Artistic, Gifted. Flaws: Shy. Bonds: Nature. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Solomon Cholmondeley, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Spaulding, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His brown hair is styled in orderly dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home.

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Guardian, Nature. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Gunter Spaulding, Male Human Warlock 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)8 (-1) 14 (+2)16 (+3)
Skills Acrobatics +3, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Red spinel (120 gp). Alexandrite (1600 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Darby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. He wears his red hair down. His eyes, though not visible through his cowl, are blue.

Personality: Abrasive and pushy, he has a hard time making friends. He plays an instrument quite well.

History: Born in the south to a Jeweler, Alexandre learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Alexandre Darby, Male Human Druid 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)18 (+4) 12 (+1)12 (+1)
Skills History +7, Performance +4
Senses Passive Perception 11
Languages Common, Terran, Aquan, Infernal, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 100 gp. Violet garnet (1400 gp). Amber (40 gp). Sard (60 gp). White opal (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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