Heward Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.
History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and he wants revenge against giants
Ideals: Justice, Professionalism, Logical, Athletic. Flaws: Insane. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Onyx (50 gp). Alexandrite (200 gp). Aquamarine (200 gp). Violet garnet (200 gp). 1 Minor magic item.
Guy Wentworth, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears green trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His white hair is long and unkept. His eyes are blue and beady.
Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.
History: Guy hails from a village terrorized by drow. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Enemies, Mentor. Occupation: Merchant
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 45 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
Miles Watson, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is typically in his Mayor uniform, marred by teas. His golden hair is knotted and matted. His eyes are a pleasant violet.
Personality: He can speak with the recently deceased. He enjoys reading and quiet.
History: Miles was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He was granted martial powers by his dying brother.
Motivation: Wants to open a new tavern; and to be a merchant again
Ideals: Gifted, Logical, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1 Healer’s kit. 1 Simple lock.
Henry Thornton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears pastel leather gloves, a pastel jacket, and tight pants. His golden hair is heavily combed to the right. His fierce green eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of a Mortician, who enjoyed hunting, Henry was taken on many hunting expeditions. When Henry reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Miner.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a mortician again
Flaws: Racist. Bonds: Job, Nature, Military, Religious. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Giant, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1400 gp. Black opal (1200 gp). Golden pearl (40 gp). Tourmaline (40 gp).
Lance Prescott, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears light armors faded through time and improper care. He wears a colorful flower in his brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Lance's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 16 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Auran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 6000 sp.
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