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NPC Generator

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Advanced [show]


William Prescott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has shaved his head bald. His green eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family.

Flaws: Insane. Bonds: Rich, Immigrant, Family, Mentor. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

William Prescott, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 19000 sp. Aquamarine (500 gp). Hematite (14 gp). Black pearl (500 gp). Emerald (1100 gp).


Social Check DCs


Tim Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long golden beard with little hanging trinkets. His eyes are violet and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tim took refuge in the ruined castle and found the beat up lance and armor he uses now. He has drifted from career to career and currently works as a Carter.

Motivation: To clean up the streets; and to be a merchant again

Flaws: Depressed, Shy. Bonds: Nature, Job, Guardian. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Tim Mitchell, Male Human Commoner 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)8 (-1) 17 (+3)11 (+0)
Skills Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1

Possessions: 600 gp. An abacus with copper, silver and gold markers (120 gp). Sapphire pendant on gold chain (1400 gp). Silver chalice with lapis lazuli gems (120 gp). An abacus with copper, silver and gold markers (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Yardley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a pixie cut. His amber unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and to get a good night's sleep

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Job, Adventurer, Immigrant. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Lewis Yardley, Male Human Bard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)7 (-2) 12 (+1)14 (+2)
Skills Insight +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Anselm Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In the meantime he has taken over work as a Marshal and occasionally as a mercenary.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a marshal and was forced into it by his family

Flaws: Disease. Bonds: Job, Poor, Adventurer, Family. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Kimberley, Male Human Warrior 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)15 (+2) 14 (+2)18 (+4)
Skills Athletics +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +5

Possessions: 800 gp. A necklace of small pink pearls (2000 gp). 1 Minor magic item.


Social Check DCs


Simon Graeme, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a grey collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, marred by beers. His hair is greying and his face has many wrinkles. His green eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Flaws: Ugly, Insomniac, Disease. Bonds: Military, Nature. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Simon Graeme, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 9 (-1)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Superior lock. 1 Magnifying glass.


Social Check DCs

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