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NPC Generator

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Advanced [show]


Everard Langley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tan costume with the symbols of the sun god on his torso. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are passionate and lively.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: To prove his worth to the world; and retire the richest man in the north

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Poor. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Langley, Male Human Monk 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)16 (+3) 9 (-1)7 (-2)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Auran, Orc, Celestial
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Red-brown spinel (110 gp).


Social Check DCs


Geoffrey Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a pastel cloak and cross-gartered violet stockings. His red hair is unkempt and raggedy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Geoffrey will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Extrovert. Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Geoffrey Hayhurst, Male Human Barbarian 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 13 (+1)8 (-1)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Kyle Southey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. He has chestnut hair. His amber eyes are passionate and lively.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is obsessed with a lost civilization.

History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world.

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Kyle Southey, Male Human Adept 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Iolite (40 gp). Silver pearl (50 gp). Coral (50 gp). Coral (50 gp).


Social Check DCs


Theobald Ashley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a black broad hat and black clothes. His auburn hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He has achieved small success as a Marshal.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Joker. Flaws: Ugly, Disease, Racist. Bonds: Slave, Job. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Theobald Ashley, Male Human Bard 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 11 (+0)7 (-2)
Skills Intimidation +1
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 60000 cp.


Social Check DCs


Kyle Clare, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear pastel pants and tee shirts. He wears a colorful flower in his golden hair. His eyes are gray.

Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Layabout, who enjoyed hunting, Kyle was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is terrified, and will act out of fear.

Ideals: Joker. Flaws: Hedonist. Bonds: Poor, Attractive, Nature. Occupation: Healer

Voice: pre-pubescent

Attributes [hide]

Kyle Clare, Male Human Commoner 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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