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Advanced [show]


Lewis Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Lewis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lewis's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He is content; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: In love. Occupation: Performer

Voice: Raspy

Attributes [hide]

Lewis Wallace, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 12000 cp. 3 Alchemist’s fire.


Social Check DCs


Percival Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair, while still mostly auburn, has prominent grey streaks. His face is scarred and worn.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Bellfounder, his father struggled to pay the bills. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Professionalism, Optimist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Percival Kinsley, Male Human Druid 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 200 gp. Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Milton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is physically well-built. He wears his red hair up. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves music and to teach people music more than just about anything. When he's not drinking or sleeping the drinks off, he's doing music.

History: He is the product a well kept family trust fund and as such has never really known need. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Artistic. Bonds: Rich, Military, Adventurer. Occupation: Stylist

Voice: Pronounces difficult words wrong

Attributes [hide]

William Milton, Male Human Fighter 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 4 (-3)9 (-1)
Skills Intimidation +2, Survival +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. 1 Healer’s kit. 1 Masterwork manacles.


Social Check DCs


Richard Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long red beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Richard has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others.

Ideals: Athletic. Flaws: Fearful, Disease. Bonds: Immigrant, Attractive. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Graham, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)8 (-1) 8 (-1)12 (+1)
Skills Insight +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. Fire opal (400 gp). Bloodstone (30 gp). Freshwater pearl (9 gp). White opal (400 gp).


Social Check DCs


Randal Byron, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears a Stetson hat to cover his moderate length auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Randal was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Enemies, Family, Job. Occupation: Beggar

Voice: Stutters

Attributes [hide]

Randal Byron, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Orc, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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