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NPC Generator

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Advanced [show]


Kody Weld, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with wide-brimmed hat, and sports empty pouches on his belt. His tied-back hair is chestnut. His eyes are green and catlike.

Personality: Kody is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Soapmaker business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kody took refuge in the old dungeon and found the beat up bow and armor he uses now. He now owns his own business.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and wants to raise his children well

Ideals: Extrovert. Bonds: Job, Nature, Family. Occupation: Soapmaker

Voice: Posh accent

Attributes [hide]

Kody Weld, Male Human Warlock 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hunter Deighton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple black robe with red stripes complete with hood. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His violet unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was always a brilliant, if unscrupulous mind. A freak accident while working with his Barber father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Logical. Flaws: Disease, Impulsive, Insane. Occupation: Baker

Voice: Low and grunting

Attributes [hide]

Hunter Deighton, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)7 (-2) 10 (+0)13 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Conrad Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his auburn hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Conrad took refuge in the large cave and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Impeccable. Flaws: Insane, Antagonistic. Bonds: Nature. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Conrad Cumberbatch, Male Human Barbarian 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Peter Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his father.

History: Peter was born with his father's beautiful face. Through the years after Peter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Peter's father didn't care for him much, and the feeling was mutual. He has worked as a Bellfounder like his father before him.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Peter Weston, Male Human Cleric 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills History +4, Insight +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 6000 sp. Banded agate (7 gp). Aquamarine (1300 gp). Iolite (80 gp).


Social Check DCs


Drogo Blythe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white coat over a black low-cut shirt, and a broad hat upon his head. His silver hair is styled in orderly dreadlocks. He has gray eyes and a white hat with a black feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Drogo was born in the north. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he feels kind of lost in life

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Poor, In love. Occupation: Stylist

Voice: Rolls R's

Attributes [hide]

Drogo Blythe, Male Human Wizard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 12 (+1)17 (+3)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs

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