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NPC Generator

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Advanced [show]


Norman Perry, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His tied-back hair is auburn. His eyes are green and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. His mother took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Rich, Nature. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Norman Perry, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 17 (+3)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Masterwork manacles. 1 Hourglass. 1 Silver holy symbol.


Social Check DCs


Gerald Perry, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He has a moderate pudge and is not very fit. His black hair is lengthy. His fierce blue eyes like to dwell on things.

Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's father didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Military. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Gerald Perry, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)14 (+2) 7 (-2)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 8
Languages Common, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Disguise kit. 1 Superior lock. 1 Masterwork Musical instrument.


Social Check DCs


Randal Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears pastel trousers with blue and tan striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Randal was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Barber.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Bonds: Attractive, Religious, Job, Adventurer. Occupation: Barber

Voice: Whispers

Attributes [hide]

Randal Lindsay, Male Human Monk 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)12 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Lapis lazuli (10 gp). Tourmaline (50 gp). Hematite (10 gp). Obsidian (10 gp). 1 Good lock. 1 Simple lock. 1 Masterwork Musical instrument. 1 Superior lock.


Social Check DCs


Miles Milton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears baggy red pantaloons and a grey scarf. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the north was not economically sound they moved to his current location. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and he has money and likes to spend it

Flaws: Depressed. Bonds: Rich, Immigrant, Nature, Adventurer. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Miles Milton, Male Human Warrior 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Aquan, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Silver comb with moonstones (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs


Thomas Fidget, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with feathered hat. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gifted from a young age, Thomas studied abroad. He worked as a nervous Junk Dealer and found it very stressful. He struck the Junk Dealer job and began his own company from there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Fighting, Optimist, Gifted. Bonds: Job, Enemies. Occupation: Junk Dealer

Voice: Squeaky

Attributes [hide]

Thomas Fidget, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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