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NPC Generator

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Advanced [show]


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky black painted plate armor. His hair, while still mostly black, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Anselm was born the youngest of three triplets. A gifted student he started as a Fortune-teller, but he got bored and became a Shipwright. He has been a successful dealer in antiques buying low and selling high.

Motivation: Marry his sister to traveling adventurers; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Family, Job. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Anselm Mitchell, Male Human Barbarian 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 39 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1200 gp. Moonstone (70 gp). 1 Minor magic item.


Social Check DCs


Theodoric Benson, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His deerstalker hat is riddled with cuts and holes. His fierce gray eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: When he was but 4 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To settle down with his crush.

Ideals: Joker, Professionalism, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Theodoric Benson, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Red-brown spinel (160 gp).


Social Check DCs


Trym Dryden, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears skinny pants and wears a tan and white robe with the hood down. His white hair is greasy and uncared for. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Interpreter, Trym learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Interpreter job and began his own company from there.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and expand his business

Flaws: Ugly, Shy, Insomniac. Bonds: Job, Military. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Trym Dryden, Male Human Barbarian 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 30 pp. 1 Breastplate. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Charles Budd, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats. He carries a battered kukri and tarnished glaive as well. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the west. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Pacifist, Justice, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Scribe

Voice: Farmer accent

Attributes [hide]

Charles Budd, Male Human Expert 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)15 (+2) 13 (+1)6 (-2)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 2000 sp. White pearl (120 gp). Lapis lazuli (13 gp). Hematite (13 gp). Brown-green garnet (120 gp).


Social Check DCs


Theobald Garfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with music.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal music training, and achieved minor success. He has since lost track of the people in his past.

Motivation: He is wracked by social anxiety; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Mentor, Family. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Garfield, Male Human Cleric 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 6 (-2)12 (+1) 10 (+0)10 (+0)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs

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