Solomon Elton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Solomon's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Religious, Military. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Alexandre Wesley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a tan vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His brown hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of illithids once and for all.
History: Alexandre was born in the east. At a young age he loved to build and create. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Bather
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. 1 Minor magic item.
Reynard Wentworth, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. He has no hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Reynard studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted necromantic powers by his dying sister.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Nature, Debt. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 18 (+4) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Celestial, Giant, Terran, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Zircon (40 gp). Deep blue spinel (1000 gp). Rose (40 gp). Alexandrite (1000 gp).
Roland Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is singed and shortened. His ears are large.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: He was born in the north, but his parents moved at a very young age to the south. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Chad Van Es, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is still thick. His eyes are a pleasant amber.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur, Artistic. Bonds: Attractive, Religious, Mentor. Occupation: Stylist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 7
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!