Bertram Gentry, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear black pants and tee shirts. He has a penchant for wearing a ring with an oversized amber on his left hand. His silver hair is heavily combed to the left. His eyes are brown and he is always smoking a pipe.
Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.
History: He comes from a rich southern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and money/treasure
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Attractive, Nature. Occupation: Bounty Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Giant, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item.
Roger Fulton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and wears black leather gloves, a black jacket, and tight pants. His long blonde hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Cartwright, his mother struggled to pay the bills. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Bonds: Attractive, Religious, Adventurer, Poor. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Gilbert Payton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a small bristly mustache and wavy white hair. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the north to a Server, Gilbert learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Server.
Motivation: He is unsatisfied with his job.
Flaws: Disease. Bonds: Guardian, Job. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
Possessions: 200 gp. Obsidian (8 gp). 1 Chain shirt.
Everard Reed, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and is well dressed, but even with his fine clothing he looks run-down. His right leg appears badly burned and disfigured. He has styled his brown hair well, parting it to the right. His blue eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Stableman
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp.
Percival Kitchur, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. His auburn hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born at the edge of vast island. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Flaws: Ugly, Terse, Insane. Bonds: Rich, Nature. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 22 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 6000 sp. Eye agate (15 gp). Sardonyx (60 gp). Violet garnet (1300 gp). Eye agate (15 gp). Tourmaline (90 gp). Red garnet (90 gp).
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