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NPC Generator

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Advanced [show]


Dustin Watson, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He has a hunchback. His black hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north to a Shepherd, Dustin learned a great deal about his father's area of expertise. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in crossbow use. He became a Shepherd soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Shepherd

Voice: Whispers

Attributes [hide]

Dustin Watson, Male Human Commoner 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gunter Clive, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. His chestnut hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Dyer father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Insane, Fearful, Disease. Bonds: Attractive. Occupation: Performer

Voice: Spanish accent

Attributes [hide]

Gunter Clive, Male Human Adept 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)14 (+2) 12 (+1)13 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trym Huxley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his warhammer always slung over his shoulder. His long auburn hair reaches down to his waist. His violet eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his mother was called into army service. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Human people; and to get a good night's sleep

Ideals: Logical. Flaws: Terse, Insomniac, Racist. Bonds: Military. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Trym Huxley, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 13 (+1)4 (-3)
Skills Nature +3, Performance -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. An abacus with copper, silver and gold markers (30 gp). Brass mug with jade inlays (500 gp). Silver chalice with lapis lazuli gems (30 gp).


Social Check DCs


Ralf Garrick, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is smooth and relatively long. He has gray eyes.

Personality: He will rave to anyone who will listen. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Immigrant, Religious. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Ralf Garrick, Male Human Wizard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 60 pp.


Social Check DCs


Norman Gentry, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his silver hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Flaws: Addict, Antagonistic. Bonds: Rich, Attractive. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Norman Gentry, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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