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Advanced [show]


Ralf Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears a deerstalker hat to cover his moderate length auburn hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He served in the navy to pay for his family's outstanding loans. When Ralf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure.

Ideals: Fighting, Opinionated. Flaws: Insane. Bonds: Rich, Attractive, Military. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Ralf Hartford, Male Human Rogue 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Freshwater pearl (7 gp).


Social Check DCs


Don Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of death around his neck, and a kukri on his belt. His tied-back hair is black. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Don is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He now mingles about in high society.

Motivation: To be a Carter again.

Ideals: Fighting, Disciplined, Justice. Bonds: Rich, Job. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Don Hampton, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. A roughly beaten golden orb (110 gp).


Social Check DCs


John Home, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and is typically in his Guard uniform. He wears his auburn hair up. His blue eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Guard business at a young age. A freak accident while working with his Mason mother left him crippled. He became a Guard soon after.

Motivation: To be a Mason again.

Ideals: Impeccable, Gifted. Flaws: Disease, PTSD. Bonds: Job. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

John Home, Male Human Commoner 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Anselm Tindall, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His silver hair is lengthy and is close to two feet long. His eyes are likewise hazel.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Adventurer, Military. Occupation: Mason

Voice: Posh accent

Attributes [hide]

Anselm Tindall, Male Human Aristocrat 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills History +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp. Obsidian (13 gp). Azurite (13 gp). Coral (80 gp). Aquamarine (600 gp). Red garnet (80 gp).


Social Check DCs


Trey Woods, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear black tank tops with blue pants. His auburn hair and beard is wavy and long. This hazel eyed westerner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and an old rival family wants him found

Ideals: Optimist, Artistic. Bonds: Nature, Family, Adventurer. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Trey Woods, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)8 (-1) 11 (+0)10 (+0)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs

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