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NPC Generator

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John Kinsley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses like a well dressed Knight does. He is tall, broad shouldered and powerfully built. His hair is black and curly. His blue eyes dart from person to person.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Knight and found it very stressful. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Fighting. Flaws: Depressed. Bonds: Job. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

John Kinsley, Male Human Warlock 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 8 (-1)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 8000 cp. 1 Chain shirt.


Social Check DCs


Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with brown pants. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.

History: He was raised in a plains tribe. After coming to the age of reason, Gunter took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and further expansion of business

Ideals: Gifted. Flaws: Shy, Selfish. Bonds: Attractive, Nature. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Gunter Dumph, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 9
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Theobald Shelby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his red hair up in a very large beehive style do. His violet eyes are slightly larger than normal.

Personality: Theobald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of brigands once and for all.

History: When he was but 3 years old his parents immigrated from the east. His mother was a soldier and died while he was still young. Theobald was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by brigands. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable. Flaws: Insane. Bonds: Enemies, Immigrant, Military. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Theobald Shelby, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Randal Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His hair is always cut to a buzz. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has always had a great fascination with Human culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Randal Ridley, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)10 (+0) 9 (-1)18 (+4)
Skills Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Cory Alton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His hair is auburn and very short. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. Cory was born on a far northern forest where he grew up under the tutelage of his mother, an expert Stableman. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Flaws: Insane. Bonds: Attractive, Immigrant, Mentor. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Cory Alton, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)5 (-3) 11 (+0)11 (+0)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs

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