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NPC Generator

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Advanced [show]


Chad Conway, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. His hair, while still mostly golden, has prominent grey streaks. His eyes are a pleasant green.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Mayor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and retire the richest man in the north

Ideals: Artistic, Logical, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Chad Conway, Male Human Sorcerer 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics -1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 46000 sp. Star rose quartz (50 gp). Black pearl (1000 gp).


Social Check DCs


Trym Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is a Hag in disguise. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he's in love

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Trym Ainsley, Male Human Warlock 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 700 gp.


Social Check DCs


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of sais on his belt, each one with a amethyst on the hilt. He wears his chestnut hair up. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Shy, Racist. Bonds: Adventurer. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Thomas Birkenhead, Male Human Fighter 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 3000 sp. Iolite (60 gp).


Social Check DCs


Theodoric Barney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. His half smiles and amber eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying brother.

Motivation: To protect his home; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Immigrant, Poor. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Theodoric Barney, Male Human Rogue 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 5 (-3)7 (-2)
Skills Deception +0, Sleight of Hand +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 24000 cp.


Social Check DCs


Ernest Warwick, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a broad hat to cover his moderate length chestnut hair. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of northern immigrants he idolized his mother. Ernest was born on a far northern plains where he grew up under the tutelage of his mother, an expert Sellsword. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He would like to get married and retire; and he feels kind of lost in life

Flaws: Ugly, Depressed, Hedonist, Disease. Bonds: Immigrant, Has a crush. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Warwick, Male Human Rogue 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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