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NPC Generator

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Advanced [show]


Charles Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and very short. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Interpreter again; and a strong sense of loyalty to human people

Ideals: Entrepeneur. Flaws: Secretive, Disease, Racist. Bonds: Job. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Charles Tattersall, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs


Gerald Beverly, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He sports brown clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing music.

History: Born in the south to a Blacksmith, Gerald learned a great deal about his mother's area of expertise. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and to be a apothecary again

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Gerald Beverly, Male Human Druid 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)18 (+4) 10 (+0)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Infernal, Auran, Gnoll, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 28000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a green and pastel robe with the hood down. He has a long red beard with little hanging trinkets. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Wymar Hadley, Male Human Adept 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 10 pp. Azurite (7 gp). Amethyst (40 gp). Lapis lazuli (7 gp). Carnelian (20 gp).


Social Check DCs


Hunter Harlow, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are a pleasant blue.

Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Hunter studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: Revenge; and he wants revenge against illithids

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Attractive, Rich, Enemies. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Hunter Harlow, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)16 (+3) 9 (-1)14 (+2)
Skills Investigation +6, Stealth +3
Senses Passive Perception 9
Languages Common, Giant, Orc, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. 4 Antitoxin. 7 Acid flasks. 3 Holy water.


Social Check DCs


Everard Badger, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. He sports a long black beard, and similarly colored long hair. His blue eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Immigrant, Family. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Everard Badger, Male Human Aristocrat 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)11 (+0) 16 (+3)14 (+2)
Skills Performance +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 1000 sp. Rock crystal (50 gp). Moss agate (15 gp).


Social Check DCs

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