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NPC Generator

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Advanced [show]


John Harrington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes peer out from beneath his small black hat.

Personality: This man loves singing and to teach people singing more than just about anything. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Artistic. Bonds: Attractive, Adventurer, Poor. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

John Harrington, Male Human Cleric 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Terran, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: Just what you see.


Social Check DCs


Hubert Nash, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern man is well dressed, constantly wearing a black suit, pastel shirt, and black tie. His white hair is heavily combed to the left. His eyes are green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Hubert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Fisher soon after.

Motivation: To be a Shoemaker again; and expand his business

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Hubert Nash, Male Human Druid 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)7 (-2) 11 (+0)9 (-1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Ernest Branson, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. With a patchy red beard and wild red hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: The child of eastern immigrants he idolized his mother. In his 10th year, his parents were killed by a drow raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Many drow want him driven away.

Bonds: Attractive, Job, Adventurer, Immigrant, Enemies. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Ernest Branson, Male Human Ranger 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Hunter Morton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His hair is chestnut and curly. His eyes are amber and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up sickle and armor he uses now. He hasn't been sleeping well lately.

Motivation: To clean up the streets; and to get a good night's sleep

Flaws: Insomniac. Bonds: Poor, Nature, Attractive, Military, Guardian. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Hunter Morton, Male Human Warlock 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)6 (-2) 10 (+0)13 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Black pearl (600 gp). Golden pearl (80 gp). Deep green spinel (80 gp). Black pearl (600 gp).


Social Check DCs


Tim Marley, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He has a slight overbite and is overall scrawny. His blonde hair is cut short. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.

History: He was born at the edge of vast forest. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: PTSD. Bonds: Guardian, Nature, Adventurer. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Tim Marley, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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