Charles Langdon, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His tied-back hair is white. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Junk Dealer and found it very stressful. He inherited the family business which he has now maintained for 14 years.
Motivation: Expand his business; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Flaws: Secretive. Bonds: Attractive, Religious, Job. Occupation: Junk Dealer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Just what you see.
Don Kensley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple blue line shooting up and back down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is red and curly. He wears crescent spectacles with a black brim.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Don reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly. Bonds: Military, Immigrant, Rich. Occupation: Ploughman
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Charles Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze and is in decent physical shape. He has moderate length auburn hair. He wears a mask on his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Shy. Bonds: Rich, Mentor. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Hugh Marleigh, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. His hair, while still mostly blonde, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.
History: Hugh was born the youngest of three triplets. His first spouse was a Marshal, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: He is terrified, and will act out of fear; and regain custody of his son
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Poor, Family. Occupation: Sage
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: Deep blue spinel (400 gp). Peridot (80 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item.
Simon Allerton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears red leather gloves, a red jacket, and tight pants. His golden hair is cut jaggedly and amateurishly. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Slave. Occupation: Glassblower
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 600 gp.
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