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NPC Generator

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Advanced [show]


Randal Graeme, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. He wears a wide-brimmed hat to cover his moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism, Logical. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Randal Graeme, Male Human Warrior 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5

Possessions: 5000 sp. Blue star sapphire (1100 gp). Freshwater pearl (15 gp). Lapis lazuli (15 gp).


Social Check DCs


Clerebold Hackney, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with broad hat. His hair is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Knight. He has worked as a Knight like his father before him.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Mentor, Job. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Clerebold Hackney, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 16 (+3)18 (+4)
Skills Deception +7, Persuasion +7
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His black hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To prove his worth to the world; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature, Rich. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Drogo Addington, Male Human Commoner 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)17 (+3) 13 (+1)12 (+1)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Patrick Addington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fancy violet suit. He keeps his red hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy, self-centered, vain, and jealous.

History: He got into the Armorer business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Patrick Addington, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 7 (-2)13 (+1)
Skills Insight +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Anselm Churchill, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Anselm was born in the west. At a young age he loved to build and create. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Gifted, Justice, Persistence, Fighting. Flaws: Ugly. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Churchill, Male Human Commoner 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 600 gp. 1 Chain shirt. 1 Banded mail.


Social Check DCs

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