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Advanced [show]


John Kendall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His blonde hair is still thick. His face is scarred and worn.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a minor phobia of water and hates getting wet.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor, Adventurer. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

John Kendall, Male Human Warlock 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)9 (-1) 10 (+0)17 (+3)
Skills Medicine +3, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He sports grey clothing, slightly heavier than average wear. He wears his brown hair down. His eyes are brown and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Marleigh, Male Human Monk 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)15 (+2) 14 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Gilbert Reed, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). With a patchy golden beard and wild golden hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and he is content

Ideals: Opinionated, Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Gilbert Reed, Male Human Expert 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Deep blue spinel (1300 gp). Alexandrite (1300 gp). Star rose quartz (60 gp). Carnelian (60 gp).


Social Check DCs


Tim Staurheim, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it, and a wedding ring on his left hand. He has styled his auburn hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Abrasive and pushy, he has a hard time making friends. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Tim never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he is greedy

Flaws: Ugly, Antagonistic, Disease. Bonds: In love, Rich. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Tim Staurheim, Male Human Cleric 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 10 (+0)17 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Coombs, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Bertram was born on a far northern desert where he grew up under the tutelage of his mother, an expert Banker. He used his abilities to travel the world and help people.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Has a crush, Mentor. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Bertram Coombs, Male Human Warlock 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Athletics +6, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 33000 sp. 1 Thunderstones. 2 Holy water. 2 Holy water.


Social Check DCs

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