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NPC Generator

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Advanced [show]


Arnold Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. He has a red handlebar mustache and slicked back red hair. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He is unsatisfied with his job; and regain custody of his daughter

Ideals: Artistic. Bonds: Job, Religious, Family. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Arnold Blyth, Male Human Paladin 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 6 Acid flasks. 3 Antitoxin.


Social Check DCs


Gerald Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His hair is cut close to his head. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Gerald Wellington, Male Human Warrior 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Deception +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Trym Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Mortician, who enjoyed hunting, Trym was taken on many hunting expeditions. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: Human compassion; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Addict, Racist. Bonds: Rich, Nature. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Trym Lindsey, Male Human Barbarian 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 41 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Shane Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears green leather gloves, a green jacket, and tight pants. His golden hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his father was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Athletic, Professionalism. Flaws: Cynical. Bonds: Military, In love. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Shane Middleton, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 21000 sp.


Social Check DCs


Everard Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His brown hair is cut jaggedly and amateurishly. His eyes are brown and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Everard was born in the north. At a young age he loved to build and create. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Impulsive, Fearful, Antagonistic. Bonds: Job. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Everard Hartford, Male Human Fighter 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 80000 cp. Black pearl (200 gp). Rhodochrosite (5 gp).


Social Check DCs

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