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NPC Generator

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Advanced [show]


Peter Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. His chestnut hair is thinning but still full. He has several tiny ruby earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Peter hails from a village terrorized by goblins. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Peter began to lead the lost caravan. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many goblins want him driven away.

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Rich, Enemies. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Peter Hornsby, Male Human Warlock 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)17 (+3) 17 (+3)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 400 gp.


Social Check DCs


Tim Kenley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has shaved his head bald. His skin is flawless and his green eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Tim was born with his father's beautiful face. Cursed with lycanthropy at a very young age, Tim has worked very hard to control his curse. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a bowyer and was forced into it by his family

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Family, Job. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Kenley, Male Human Rogue 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 10 (+0)8 (-1)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Cloth of gold vestments (90 gp).


Social Check DCs


Richard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is smooth and relatively long. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Richard was raised in a hard working conservative environment. He dropped out of school before completing his studies. He now owns his own business.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Extrovert, Logical. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Richard Wedgwood, Male Human Bard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 29000 cp. Moss agate (7 gp). Chalcedony (60 gp). Lapis lazuli (7 gp). 1 Minor magic item.


Social Check DCs


Bertram Easton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green shirt with thin tan vertical stripes and black pants. His golden hair is styled in orderly dreadlocks. He has green eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He seems to be bored by most things; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Athletic, Professionalism. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Bertram Easton, Male Human Barbarian 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)13 (+1) 13 (+1)12 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 9000 sp. A miniature golden chest with tiny emeralds lining the top (30 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Adam Tinley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his ceremonial dagger. His blonde hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and revenge

Ideals: Philantrophist. Bonds: Enemies, Religious, Adventurer. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Adam Tinley, Male Human Rogue 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp. Hematite (6 gp). Banded agate (6 gp). Blue quartz (6 gp). Rhodochrosite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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