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NPC Generator

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John Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He wears his chestnut hair up in a very large beehive style do. He wears an eyepatch.

Personality: He dislikes all the random violence that takes place in the east. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the east. Cursed with vampirism at a very young age, John has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

John Bentham, Male Human Druid 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 14 (+2)8 (-1)
Skills History +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 30 pp. Star rose quartz (20 gp). Alexandrite (500 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp). Aquamarine (500 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an entirely brown suit with pastel socks and a vest with buckled shoes. His auburn hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Ideals: Disciplined. Flaws: Impulsive, Greedy. Bonds: Nature, Job. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Everly, Male Human Rogue 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 300 gp. Black star sapphire (1400 gp). Fire opal (1400 gp). Moonstone (80 gp). Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Weld, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. He wears a colorful flower in his auburn hair. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His martial abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur, Joker, Gifted. Bonds: Attractive, Slave. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Lewis Weld, Male Human Bard 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 7 (-2)8 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Terran, Auran, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 4000 sp. Freshwater pearl (8 gp). Chrysoprase (20 gp). Rock crystal (20 gp). Iolite (20 gp). Red garnet (100 gp). Black pearl (200 gp).


Social Check DCs


Charles Weld, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. He wears a broad hat to cover his moderate length brown hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also hits on women, regardless of circumstances.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and he's attracted to the pc

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Family. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Charles Weld, Male Human Sorcerer 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 12 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 1 Minor magic item.


Social Check DCs


Gerald Coombs, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Poor, Nature. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Gerald Coombs, Male Human Ranger 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Chrysoprase (60 gp). Tiger eye turquoise (7 gp). Moss agate (7 gp).


Social Check DCs

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