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NPC Generator

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Advanced [show]


Drogo Bradford, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is still thick. His eyes are gray.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised by priests from a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Religious, Mentor. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Drogo Bradford, Male Human Warrior 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)17 (+3) 13 (+1)13 (+1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is greasy and uncared for. This amber eyed easterner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He loathes his own lifestyle; and he wants revenge against gnolls

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Military, Enemies. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Richard Ramsey, Male Human Rogue 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)9 (-1) 16 (+3)19 (+4)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 70 pp. Aquamarine (700 gp). Onyx (60 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Thornton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. His black hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 55. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Anselm was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and to be a bowyer again

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Rich, Adventurer, Job. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Anselm Thornton, Male Human Warrior 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Athletics +3, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 4000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of his god around his neck, and a dagger on his belt. He has a small bristly mustache and wavy blonde hair. He has several tiny jet earrings on each ear.

Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: He has a crush on the local Dilettante; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Rich, Has a crush. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Gilbert Tatum, Male Human Warrior 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 9 (-1)7 (-2)
Skills Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Tourmaline (150 gp). Malachite (14 gp). Alexandrite (300 gp). Star rose quartz (30 gp).


Social Check DCs


Aldous Tatum, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and is dressed in a clean tan cloak covering his clean studded leather. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To clean up the streets; and he seems to be bored by most things

Ideals: Gifted, Persistence. Flaws: Mundane, Hedonist. Bonds: Guardian. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Aldous Tatum, Male Human Warrior 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)9 (-1) 11 (+0)16 (+3)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2

Possessions: 5000 sp. Chrysoprase (70 gp). Iolite (70 gp). Azurite (7 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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