Godfrey Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. He wears a feathered hat to cover his moderate length white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He is a great chef.
History: Godfrey was born the youngest of three triplets. In his 12th year, his parents were killed by a dire rats raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Detective for hire.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Bonds: Attractive, Job, Family, Enemies. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 8
Hit Points 46 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1100 gp.
Dustin Fulton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is renowned for his bright white suits and hats. He has a small bristly mustache and wavy auburn hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Fletcher, but he got bored and became a Farmer. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Gifted, Justice. Bonds: Poor, Job, Adventurer. Occupation: Farmer
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate.
Godfrey Yardley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His hair is long and chestnut with streaks of brown, and is pulled back with small pastel clips. His beard is brown, braided, and well cared for. His thin eyebrows rest above his beady blue eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Godfrey was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic. Flaws: Ugly, Emotional. Bonds: Family. Occupation: Bookbinder
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Moss agate (16 gp). Chalcedony (20 gp).
Frederick Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He prefers to wear green clothing when he does not wear armor. He has a hunchback. His broad hat is riddled with cuts and holes. His hazel eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them
History: He got into the Shepherd business at a young age. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He struck the Shepherd job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and revenge
Flaws: Ugly, Shy. Bonds: Job, Enemies, Religious. Occupation: Shepherd
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30 pp. Lapis lazuli (14 gp). Deep green spinel (120 gp).
Gerald Skelton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and very much looks the part of a Sculptor. He has shaved his head bald. He has several tiny topaz earrings on each ear.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gerald hails from a village terrorized by brigands. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Optimist, Justice. Bonds: Job, Rich, Enemies. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp. Red spinel (140 gp). 1 Masterwork Common Melee.
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